![]() Static limits are raised and engine bugs are fixed on a case-by-case basis, as required to support the additional features introduced in the port without breaking demo compatibility. ![]() The actual Doom game code is contained in a DLL which is loaded by the Unity framework to run the game this allows simplified portability. Unity is merely used as a shell-more formally referred to as an abstraction layer-for handling input and output, while rendering is still performed by the original Doom engine. Although utilizing the Unity engine, this is a true Doom engine port, not a Unity recreation.
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